Now most of the smartphones are equipped with different wireless interfaces namely Wi-Fi, Bluetooth, BLE, Ad-hoc Wi-Fi, and NFC. These different interfaces have different weaknesses and strengths. Bluetooth is suited for low bandwidth and short-range communication. Bluetooth Low Energy(BLE) on the other hand is aimed at devices which have limited power supply and need to transfer data in short intervals. Wi-Fi is well suited for high bandwidth, low-latency communication with increased ranges. By utilizing the combination of these interfaces, we can enhance the performance of offline peer-to-peer connectivity. The number of devices using the Internet is growing at a rapid rate, creating traffic congestion especially by using multimedia services. we can offload and distribute this traffic using high performance peer-to-peer connectivity. With the growing need of Infrastructureless network in the remote or disaster-stricken area, better device-to-device communication could prove to be life-saving. Nearby Connections 2.0 is the new offline peer-to-peer, high bandwidth low latency API from Google. It uses a combination of Wi-Fi Direct, BLE and Bluetooth to create reliable and fast connections. In this thesis, we evaluate Nearby Connections against all three interfaces it uses. We execute 4 experiments with different network parameters to analyze the limitations and benefits of using Nearby Connections. By varying different parameters we maximize the performance of each interface to observe the behavior of Nearby Connections. Our evaluation results indicate that this is in fact not the case with Nearby Connections. It does not adjust itself to get the best out of underlying interfaces. We show the limitations of Nearby Connections API. However, it performed better than both Bluetooth and BLE but against Wi-Fi Direct it performed way below the par.